Level Up Diablo III Launch Party
Michele Morrow

I’d love to lie and say my cat ate my homework,  but let’s be honest – I spent all week playing Diablo III.  

Not only did I go to the Official D3 Launch Party at the Irvine Spectrum this week, where thousands of people gathered for the midnight countdown,  but I also attended an epic LAN party – remember those?

Irvine Spectrum Diablo III Launch Party

After 12 long years, Blizzard Entertainment released the sequel to one of the most successful and beloved games of all time: Diablo III.  T-shirt guns and confetti explosions filled the air as fans enjoyed a show of Diablo inspired Cosplay, including my favorite, Christina Sims.  Christina is world-renowned for her Diablo Monk after winning the Blizzcon costume contest in 2010.

Photo by Thomas Hicks Photo

Blurry Wolf and Monk

I got to see a lot of friends while meeting a few new ones.  Here I am flanked by Blizzard awesomeness:

CM Crithro, Ghostcrawler (Lead Systems Designer WoW), CM Zarhym and Fargo (Lead Quest Designer WoW)

Makeup artist and Gamer, Cocoa

Me and my Spirit sista cuddling with Diablo… he is adorable, isn’t he?

It was like New Year’s Eve for Gamers – with ten seconds left, the crowd counted down and cheered as they bathed in a sea of red flood lights when the American servers went live.

Although it was somewhat expected that Blizzard’s online service, Battle.net, would have technical issues within the first 24 hours, millions of frustrated players could have benefitted from a Care Bear Stare while receiving the now infamous #Error33 message – which trended globally on twitter Tuesday.  Blizzard Entertainment released this statement to Diablo players on Wednesday, May 16th:

Diablo Players,

We’d like to extend a very sincere thank you to everyone who joined the global Diablo III launch celebrations this week, as well as to everyone who was ready to jump into Sanctuary the moment the game went live.

To that end, we’d also like to say that we’ve been humbled by your enthusiasm — and we sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure. As many of you are aware, technical issues occurring within hours after the game’s launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough.

We’ve been monitoring the game 24/7 and have applied several optimizations to help our systems better weather the global rush. As of late last night, specifically 11:50 PM PDT on May 15, all systems have been online and running relatively smoothly. We’re continuing to monitor performance globally and will be taking further measures as needed to ensure a positive experience for everyone. This includes some maintenance to implement additional improvements for each region.

In order to make sure everything is continuing to run as it should, we’ve decided to move out our target launch for the real-money auction house beyond our original estimated date of May 22. We’ll post further updates on that in the near future.

Aside from the tremendous number of players simultaneously logging in to the game, one of the launch-day service issues was linked to the achievement system. Some players began to notice early on that achievements were either not being earned properly, or not being saved between multiple logins. We’re investigating this issue and will provide a specific update as soon as possible.

We greatly appreciate everyone’s support, and we want to sincerely apologize for the difficulties many of you encountered on day one. Please visit the Battle.net Support site or Support forums for the latest service-related updates or for help in troubleshooting any technical issues you may be having downloading, installing, or while playing the game.

Thank you again for your patience while we reinforce the gates of Sanctuary and further strengthen it for your onslaught.

Respectfully,
Blizzard Entertainment

Although I understand some players feel disappointed they couldn’t experience Diablo III immediately, we all know that Blizzard is dedicated to creating a full world for their players.  I personally LOVE the online aspect of the game and have found it really satisfying —  I can jump into parties with friends and play together, or totally solo it out.  And don’t worry, when you do join a party, all the loot that drops is your own.

So anyway… that’s what I did this week.  Next week I’ll be back to herding cats… :x I mean raid leading my Warcraft guild.

Featured Image Via: Michele Morrow

Additional Images Via: GamingIllustrated, Thomas Hicks Photo and MicheleMorrow

comments

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  1. skG05r imvpqmhauqlu

    Anonymous | 6/12/2012 01:06 pm
  2. Wait, how is someone beettr then you? It’s not like WoW where the first person to do this or that is the best. ANd a average guy with little LIKE ME can sell his itmes every few weeks for money IRL or use it on WoW. I don’t see why your all mad? I nought items in D2 and I probably will in D3 but now you can buy it from a guy who plays and is a normal guy like you, not duping and bots. You act like blizz is gona get half the profit. And also, you get a few free posts a week.Why QQ

    Anonymous | 6/12/2012 03:06 am
  3. best way to spend any week! :)

  4. The game’s really awesome! <3

  5. Woo!